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Ultima iii
Ultima iii




ultima iii

V = Volume (toggles sound effects on or off) U = Unlock and open doors (if you have the key followed by direction of door and the player whose key is to be used one use per key) T = Transact use to talk to townspeople or trade with merchants S = Steal (from behind store counters success depends on skill) Q = Save game to disk (from the overworld only) P = Peer at a gem (shows a bird’s eye view of a town, castle, dungeon or the overworld one viewing per gem) O = Other command (enter any command desired during gameplay includes BRIBE, SEARCH and others) N = Negate time (stops time for all outside the party requires a special item) M = Modify order (exchanges positions of any two players within the party) L = Look (identifies an object in a specified direction) J = Join gold (gives all gold in party to player indicated) H = Hand equipment (trades equipment between two players followed by prompts to determine what is to be exchanged) G = Get/open chest (followed by the number of the player who will search for traps, open the chest, and acquire its contents) The Atari ST port is identical to this version and is just as good.Ī = Attack with “readied weapons” (followed by direction of attack)ī = Board (mount a horse or board a frigate)Ĭ = Cast a magic spell (followed by player number, spell type, and spell letter)Į = Enter a town, castle, dungeon or other landmarkį = Fire ship’s cannons in the direction indicated It’s not perfect and does inherit some of the problems from the original (like items becoming unequipped if you sell stuff in shops), but it’s probably the best way to play the game. Overall, the Amiga version of Ultima III is very good. The in-game music is sweet but suitable and can be turned off if it starts to bug you.

#Ultima iii Pc#

The graphics in the Amiga version are arguably even better than the PC patched version, and they’re certainly better than the 8-bit versions, but are in keeping with the original. It just makes it so much easier to view each character’s equipped items and status and it really speeds the game up.Ĭombat is pretty much the same as in the original, with a separate battle screen appearing during encounters, and the speed of the action is just about right – it’s not too fast and not too slow. Another big improvement in this version, over the original, is that the character information screens appear separately, so that you’re not restricted to scrolling text in a tiny window (as you are in the original). Even better: you can use the keyboard to move as well as the mouse, so you’re not restricted to one or the other. The use of the mouse pointer really helps in certain circumstances, like in character creation and menu navigation. It’s actually a really good version of the game – maybe even the best – as it uses both mouse and keyboard controls to make playing the game faster and easier. The Amiga version of Ultima III: Exodus was written by Bob Hardy and first published by Origin Systems in 1986.






Ultima iii